Each stage does its business logic inside Process function.
If the stage want to transit to a different stage after finish, it should set the type of 'next_stage_'.
39 {
40 ADEBUG <<
"stage: Approach";
41 CHECK_NOTNULL(frame);
42
43 scenario_config_.CopyFrom(
44 GetContextAs<EmergencyStopContext>()->scenario_config);
45
46
47 frame->mutable_reference_line_info()->front().SetEmergencyLight();
48
49
50 const auto& reference_line_info = frame->reference_line_info().front();
51 const auto& reference_line = reference_line_info.reference_line();
52 const double adc_speed =
injector_->vehicle_state()->linear_velocity();
53 const double adc_front_edge_s = reference_line_info.AdcSlBoundary().end_s();
54 const double stop_distance = scenario_config_.
stop_distance();
55
56 bool stop_fence_exist = false;
57 double stop_line_s;
58 const auto& emergency_stop_status =
59 injector_->planning_context()->planning_status().emergency_stop();
60 if (emergency_stop_status.has_stop_fence_point()) {
61 common::SLPoint stop_fence_sl;
62 reference_line.XYToSL(emergency_stop_status.stop_fence_point(),
63 &stop_fence_sl);
64 if (stop_fence_sl.s() > adc_front_edge_s) {
65 stop_fence_exist = true;
66 stop_line_s = stop_fence_sl.s();
67 }
68 }
69
70 if (!stop_fence_exist) {
72 const double travel_distance =
73 std::ceil(std::pow(adc_speed, 2) / (2 * deceleration));
74
75 static constexpr double kBuffer = 2.0;
76 stop_line_s = adc_front_edge_s + travel_distance + stop_distance + kBuffer;
77 ADEBUG <<
"travel_distance[" << travel_distance <<
"] [" << adc_speed
78 << "] adc_front_edge_s[" << adc_front_edge_s << "] stop_line_s["
79 << stop_line_s << "]";
80 const auto& stop_fence_point =
81 reference_line.GetReferencePoint(stop_line_s);
82 auto* emergency_stop_fence_point =
injector_->planning_context()
83 ->mutable_planning_status()
84 ->mutable_emergency_stop()
85 ->mutable_stop_fence_point();
86 emergency_stop_fence_point->set_x(stop_fence_point.x());
87 emergency_stop_fence_point->set_y(stop_fence_point.y());
88 }
89
90 const std::string virtual_obstacle_id = "EMERGENCY_STOP";
91 const std::vector<std::string> wait_for_obstacle_ids;
93 virtual_obstacle_id, stop_line_s, stop_distance,
94 StopReasonCode::STOP_REASON_EMERGENCY, wait_for_obstacle_ids,
95 "EMERGENCY_STOP-scenario", frame,
96 &(frame->mutable_reference_line_info()->front()));
97 ADEBUG <<
"Build a stop fence for emergency_stop: id[" << virtual_obstacle_id
98 << "] s[" << stop_line_s << "]";
99
101 if (result.HasError()) {
102 AERROR <<
"EmergencyPullOverStageApproach planning error";
103 }
104
105 const double max_adc_stop_speed = common::VehicleConfigHelper::Instance()
106 ->GetConfig()
107 .vehicle_param()
108 .max_abs_speed_when_stopped();
109 if (adc_speed <= max_adc_stop_speed) {
110 return FinishStage();
111 }
112
114}
std::shared_ptr< DependencyInjector > injector_
StageResult ExecuteTaskOnReferenceLine(const common::TrajectoryPoint &planning_start_point, Frame *frame)
int BuildStopDecision(const std::string &stop_wall_id, const double stop_line_s, const double stop_distance, const StopReasonCode &stop_reason_code, const std::vector< std::string > &wait_for_obstacles, const std::string &decision_tag, Frame *const frame, ReferenceLineInfo *const reference_line_info, double stop_wall_width)
optional double max_stop_deceleration
optional double stop_distance