Apollo 11.0
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apollo::planning::TrafficLightUnprotectedRightTurnStageStop类 参考

#include <stage_stop.h>

类 apollo::planning::TrafficLightUnprotectedRightTurnStageStop 继承关系图:
apollo::planning::TrafficLightUnprotectedRightTurnStageStop 的协作图:

Public 成员函数

StageResult Process (const common::TrajectoryPoint &planning_init_point, Frame *frame) override
 Each stage does its business logic inside Process function.
 
- Public 成员函数 继承自 apollo::planning::Stage
 Stage ()
 
virtual bool Init (const StagePipeline &config, const std::shared_ptr< DependencyInjector > &injector, const std::string &config_dir, void *context)
 
virtual ~Stage ()=default
 
const std::string & Name () const
 
template<typename T >
T * GetContextAs () const
 
const std::string & NextStage () const
 

额外继承的成员函数

- Protected 成员函数 继承自 apollo::planning::Stage
StageResult ExecuteTaskOnReferenceLine (const common::TrajectoryPoint &planning_start_point, Frame *frame)
 
StageResult ExecuteTaskOnReferenceLineForOnlineLearning (const common::TrajectoryPoint &planning_start_point, Frame *frame)
 
StageResult ExecuteTaskOnOpenSpace (Frame *frame)
 
virtual StageResult FinishScenario ()
 
void RecordDebugInfo (ReferenceLineInfo *reference_line_info, const std::string &name, const double time_diff_ms)
 
- Protected 属性 继承自 apollo::planning::Stage
std::vector< std::shared_ptr< Task > > task_list_
 
std::shared_ptr< Task > fallback_task_
 
std::string next_stage_
 
void * context_
 
std::shared_ptr< DependencyInjector > injector_
 
StagePipeline pipeline_config_
 

详细描述

在文件 stage_stop.h 第 33 行定义.

成员函数说明

◆ Process()

StageResult apollo::planning::TrafficLightUnprotectedRightTurnStageStop::Process ( const common::TrajectoryPoint &  planning_init_point,
Frame *  frame 
)
overridevirtual

Each stage does its business logic inside Process function.

If the stage want to transit to a different stage after finish, it should set the type of 'next_stage_'.

实现了 apollo::planning::Stage.

在文件 stage_stop.cc 第 41 行定义.

42 {
43 ADEBUG << "stage: Stop";
44 CHECK_NOTNULL(frame);
45 CHECK_NOTNULL(context_);
46
47 auto context = GetContextAs<TrafficLightUnprotectedRightTurnContext>();
48 const auto& scenario_config = context->scenario_config;
49
50 StageResult result = ExecuteTaskOnReferenceLine(planning_init_point, frame);
51 if (result.HasError()) {
52 AERROR << "TrafficLightRightTurnUnprotectedStop planning error";
53 }
54
55 if (context->current_traffic_light_overlap_ids.empty()) {
56 return FinishScenario();
57 }
58
59 const auto& reference_line_info = frame->reference_line_info().front();
60 const double adc_front_edge_s = reference_line_info.AdcSlBoundary().end_s();
61
62 bool traffic_light_all_stop = true;
63 bool traffic_light_all_green = true;
64 bool traffic_light_no_right_turn_on_red = false;
65 PathOverlap* current_traffic_light_overlap = nullptr;
66
67 for (const auto& traffic_light_overlap_id :
68 context->current_traffic_light_overlap_ids) {
69 // get overlap along reference line
70 current_traffic_light_overlap =
71 reference_line_info.GetOverlapOnReferenceLine(
72 traffic_light_overlap_id, ReferenceLineInfo::SIGNAL);
73 if (!current_traffic_light_overlap) {
74 continue;
75 }
76
77 // set right_of_way_status
78 reference_line_info.SetJunctionRightOfWay(
79 current_traffic_light_overlap->start_s, false);
80
81 const double distance_adc_to_stop_line =
82 current_traffic_light_overlap->start_s - adc_front_edge_s;
83 auto signal_color = frame->GetSignal(traffic_light_overlap_id).color();
84 ADEBUG << "traffic_light_overlap_id[" << traffic_light_overlap_id
85 << "] start_s[" << current_traffic_light_overlap->start_s
86 << "] distance_adc_to_stop_line[" << distance_adc_to_stop_line
87 << "] color[" << signal_color << "]";
88
89 // check distance to stop line
90 if (distance_adc_to_stop_line > scenario_config.max_valid_stop_distance()) {
91 traffic_light_all_stop = false;
92 break;
93 }
94
95 // check on traffic light color
96 if (signal_color != TrafficLight::GREEN) {
97 traffic_light_all_green = false;
98 traffic_light_no_right_turn_on_red =
99 CheckTrafficLightNoRightTurnOnRed(traffic_light_overlap_id);
100 break;
101 }
102 }
103
104 if (traffic_light_all_stop && traffic_light_all_green) {
105 return FinishStage(true);
106 }
107
108 if (traffic_light_no_right_turn_on_red) {
109 if (traffic_light_all_stop && !traffic_light_all_green) {
110 // check distance pass stop line
111 const double distance_adc_pass_stop_line =
112 adc_front_edge_s - current_traffic_light_overlap->end_s;
113 ADEBUG << "distance_adc_pass_stop_line[" << distance_adc_pass_stop_line
114 << "]";
115 if (distance_adc_pass_stop_line > scenario_config.min_pass_s_distance()) {
116 return FinishStage(false);
117 }
118
119 if (scenario_config.enable_right_turn_on_red()) {
120 // when right_turn_on_red is enabled
121 // check on wait-time
122 if (context->stop_start_time == 0.0) {
123 context->stop_start_time = Clock::NowInSeconds();
124 } else {
125 auto start_time = context->stop_start_time;
126 const double wait_time = Clock::NowInSeconds() - start_time;
127 ADEBUG << "stop_start_time[" << start_time << "] wait_time["
128 << wait_time << "]";
129 if (wait_time >
130 scenario_config.red_light_right_turn_stop_duration_sec()) {
131 return FinishStage(false);
132 }
133 }
134 }
135 }
136 } else {
137 return FinishStage(false);
138 }
139
140 return result.SetStageStatus(StageStatusType::RUNNING);
141}
static double NowInSeconds()
gets the current time in second.
Definition clock.cc:56
virtual StageResult FinishScenario()
Definition stage.cc:258
StageResult ExecuteTaskOnReferenceLine(const common::TrajectoryPoint &planning_start_point, Frame *frame)
Definition stage.cc:101
#define ADEBUG
Definition log.h:41
#define AERROR
Definition log.h:44

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