6 optional
float grid_radius = 1 [
default = 80.0];
7 optional
float height_threshold = 2 [
default = 2.5];
8 optional
float partition_cell_size = 3 [
default = 1.0];
9 optional
float vehicle_filter_cell_size = 4 [
default = 0.3];
10 optional
float pedestrian_filter_cell_size = 5 [
default = 0.1];
11 optional
float outlier_length = 6 [
default = 0.1];
12 optional
float outlier_width = 7 [
default = 0.1];
13 optional
float outlier_height = 8 [
default = 0.3];
14 optional uint32 outlier_min_num_points = 9 [
default = 3];
15 optional
string ground_detector = 10
16 [
default =
"SpatioTemporalGroundDetector"];
17 optional
string roi_filter = 11 [
default =
"HdmapROIFilter"];
18 optional
bool remove_ground_points = 12 [
default =
true];
19 optional
bool remove_roi = 13 [
default =
true];
20 optional
bool do_classification = 14 [
default =
true];
26 optional
float grid_radius = 1 [
default = 80.0];
27 optional
float connect_radius = 2 [
default = 1.0];
28 optional
float super_pixel_cell_size = 3 [
default = 0.25];
29 optional uint32 num_cuts = 4 [
default = 5];
30 optional
float ncuts_stop_threshold = 5 [
default = 0.4];
31 optional
float ncuts_enable_classifier_threshold = 6 [
default = 0.3];
32 optional
float sigma_space = 7 [
default = 1.5];
33 optional
float sigma_feature = 8 [
default = 1.5];
34 optional
float skeleton_cell_size = 9 [
default = 0.2];
35 optional uint32 patch_size = 10 [
default = 3];
36 optional
float outlier_width_threshold = 11 [
default = 0.1];
37 optional
float outlier_height_threshold = 12 [
default = 0.1];
38 optional uint32 outlier_num_points_threshold = 13 [
default = 10];
39 optional
float overlap_factor = 14 [
default = 0.05];
40 optional
float felzenszwalb_sigma = 15 [
default = 0.5];
41 optional
float felzenszwalb_k = 16 [
default = 30.0];
42 optional uint32 felzenszwalb_min_size = 17 [
default = 10];