6 optional
bool filter_naninf_points = 1 [
default =
true];
7 optional
bool filter_nearby_box_points = 2 [
default =
false];
8 optional
float box_forward_x = 3 [
default = 0];
9 optional
float box_backward_x = 4 [
default = 0];
10 optional
float box_forward_y = 5 [
default = 0];
11 optional
float box_backward_y = 6 [
default = 0];
12 optional
bool filter_high_z_points = 7 [
default =
false];
13 optional
float z_threshold = 8 [
default = 5.0];