30 const QVector3D&
tanslation(
void) {
return translation_; }
33 void Walk(
const float dt) { translation_ += (
look_ * dt); }
35 void Lift(
const float dt) { translation_ += (
up_ * dt); }
38 QVector3D translation_;
virtual void UpdateWorld(void)
const QVector3D & tanslation(void)
void Starfe(const float dt)
void Lift(const float dt)
void Walk(const float dt)
void set_translation(const QVector3D &t)