24 : QDialog(parent), ui(new Ui::SceneCameraDialog) {
25 ui->setupUi(this);
26 ui->cameraX->setEnabled(false);
27 ui->cameraY->setEnabled(false);
28 ui->cameraZ->setEnabled(false);
29
30 connect(ui->resetButton, SIGNAL(clicked()),
this, SIGNAL(
resetcamera()));
31 connect(ui->cameraTypeComboBox, SIGNAL(currentIndexChanged(int)), this,
32 SLOT(onCameraTypeChanged(int)));
33 connect(ui->cameraX, SIGNAL(valueChanged(double)), this,
35 connect(ui->cameraY, SIGNAL(valueChanged(double)), this,
37 connect(ui->cameraZ, SIGNAL(valueChanged(double)), this,
39 connect(ui->cameraYaw, SIGNAL(valueChanged(double)), this,
41 connect(ui->cameraPitch, SIGNAL(valueChanged(double)), this,
43 connect(ui->cameraRoll, SIGNAL(valueChanged(double)), this,
45 connect(ui->stepSlider, SIGNAL(valueChanged(int)), this,
46 SLOT(OnStepSlideChanged(int)));
47}
void pitchValueChanged(double)
void yValueChanged(double)
void rollValueChanged(double)
void zValueChanged(double)
void yawValueChanged(double)
void xValueChanged(double)