Apollo 11.0
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lossy_map_2d.h
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2 * Copyright 2018 The Apollo Authors. All Rights Reserved.
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4 * Licensed under the Apache License, Version 2.0 (the "License");
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16
17#pragma once
18
21
22namespace apollo {
23namespace localization {
24namespace msf {
25
26class LossyMap2D : public BaseMap {
27 public:
28 explicit LossyMap2D(LossyMapConfig2D* config);
30
37 virtual void PreloadMapArea(const Eigen::Vector3d& location,
38 const Eigen::Vector3d& trans_diff,
39 unsigned int resolution_id, unsigned int zone_id);
45 virtual bool LoadMapArea(const Eigen::Vector3d& seed_pt3d,
46 unsigned int resolution_id, unsigned int zone_id,
47 int filter_size_x, int filter_size_y);
48};
49
50} // namespace msf
51} // namespace localization
52} // namespace apollo
The data structure of the base map.
Definition base_map.h:35
virtual void PreloadMapArea(const Eigen::Vector3d &location, const Eigen::Vector3d &trans_diff, unsigned int resolution_id, unsigned int zone_id)
Preload map nodes for the next frame location calculation.
virtual bool LoadMapArea(const Eigen::Vector3d &seed_pt3d, unsigned int resolution_id, unsigned int zone_id, int filter_size_x, int filter_size_y)
Load map nodes for the location calculate of this frame.
The options of the reflectance map.
class register implement
Definition arena_queue.h:37